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You are here: Home > Forum Home  >  Schools  >  Teachers: how can I use games in my classroom?  >  Thread
   
 
Our standard must be higher
 
Bill MacKenty
Posted: 08 January 2009 05:41 PM   [ Ignore ]  
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Using games in education requires a higher standard of educational efficacy than other, more traditional forms of instruction.

Because it’s a game.
Because games are thought of as strictly recreational tools.
Because many people think “students spend to much time in front of games”.  Because we can’t stick a student in front of a game and expect miracles.
Because games are not thought of as educational.
Because public education is the last industry in the United States to still be debating the efficacy of technology as a whole.

Are we using civilization 3 to teach the relationship between science and civilization prosperity? Prove the understanding with authenitic, accesable assessment. Demonstrate the learning.

We are teaching students to
think about the game

. To develop those higher order thinking skills. To evaluate and analyze subtle and complex interrelationships.  We need to be able to point at the game and say “See? It’s working!“

The burden of proof is on us, and we must deliver.

Assess, assess, assess

Simple understandings are simply measured.  Complex understandings are not.

How do we know a student knows?  Are there different levels of knowing something?  Surely simple memorization is different than analyzing, evaluating and synthesizing.  Computer games (and technology in general) confers a deeper lever of knowledge than simple drill and recall learning activities.  Therefore, we must use correct assessment tools.

Portfolio assessment, ipsative assessment, authentic assessment, and standardized assessment all offer meaningful ways to measure student understandings. Computer games (and technology in general) impart sophisticated levels of knowledge.  Playing Sim City allows players to test and simulate urban, suburban, exurban, and rural city designs.  Does a true/false test measure this understanding? Does multiple choice measure this understanding?  The answer is yes, it does, but it isn’t optimal.  A better assessment tool might be an oral report, or perhaps a movie of successful city growth vs unsuccessful growth with an analysis of what factors contributed to the success and failure.

We have an old saying in the educational field, fetch and wretch (as opposed to the much older drill and kill).  We send students to an internet site with 15 questions on a piece of paper, and they throw up the answers on the paper.  We then enthusiastically wave the paper in front of our bulding principal and prove our children are learning. Um, no.

Finally, assessment should be connected to the content classroom.  If a student is using computer games to strengthen understanding around persuasive writing, the student should recieve credit in their English language arts class.

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ilanna
Posted: 03 March 2009 09:28 PM   [ Ignore ]   [ # 1 ]  
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Here here!

If gaming were purely recreational, then why do we use so many games with our little ones to help them learn.  It really isn’t any different when they are older playing more complex games.  They still teach logical thinking, tactics, etc.  If the education is entertaining then it isn’t a ‘burden’ and our children are more likely to learn what is needed.

Teaching to a test isn’t really teaching. It’s memorization.  If you don’t learn to utilize the information you have learned, how to expand on it and use it as a launching pad for original thought, then you haven’t learned anything.  That’s where “boards” come in.  Just like math teaches, basic skills that you need to use for Algebra - level 1 teaches the skills that are needed for level 10.

My favorite teachers in school were the ones who had FUN with their subject.

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Bill MacKenty
Posted: 03 March 2009 09:34 PM   [ Ignore ]   [ # 2 ]  
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I can’t agree more.

There is something so clear about how having fun is connected to learning. And how naturally playing and learning are connected.

I recently finished a session with 4th graders playing text-based games. TEXT BASED GAMES. And you know what? They loved it.

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