<?xml version="1.0" encoding="utf-8" ?>
<rss version="2.0"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
    xmlns:admin="http://webns.net/mvcb/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:content="http://purl.org/rss/1.0/modules/content/">
    
    <channel>
    
    <title>Balanced Gaming</title>
    <link>http://balancedgaming.com/index.php/forums/</link>
    <description>Balanced Gaming</description>
    <dc:language>en</dc:language>
    <dc:rights>Copyright 2009</dc:rights>
    <dc:date>2009-06-23T11:31:11-05:00</dc:date>
    <admin:generatorAgent rdf:resource="http://expressionengine.com/" />
    

    <item>
      <title>Games being used in medicine</title>
      <link>http://balancedgaming.com/index.php/forums/viewthread/63/</link>
      <guid>http://balancedgaming.com/index.php/forums/viewthread/63/#When:08:49:43Z</guid>
      <description>&lt;p&gt;&lt;a href=&quot;http://www.khou.com/news/local/stories/khou090622_tnt_3&#45;d&#45;surgery&#45;images.1636f69a.html#&quot;&gt;Neat article &lt;/a&gt; about doctors using computer games to practice for surgery. &lt;/p&gt;

&lt;p&gt;I&#8217;ve attached a pdf in case of link rot.
&lt;/p&gt;</description>
      <dc:date>2009-06-23T08:49:43-05:00</dc:date>
    </item>

    <item>
      <title>Why should we use computer games as instructional tools&#63;</title>
      <link>http://balancedgaming.com/index.php/forums/viewthread/18/</link>
      <guid>http://balancedgaming.com/index.php/forums/viewthread/18/#When:19:07:12Z</guid>
      <description>&lt;p&gt;Insane enthusiasm matched with good teaching is a hard mix to beat. Spend a moment listening to your kids talking about computer and video games.&amp;nbsp; Look at the energy they spend, watch their unbridled excitement, see them write and read &lt;b&gt;voluminous&lt;/b&gt; amounts about their passion. &lt;/p&gt;

&lt;p&gt;Stitch the game into a well designed curricular lesson, and you&#8217;ve got the recipe for harnessing student energy and making learning exciting.
&lt;/p&gt;</description>
      <dc:date>2009-02-10T19:07:12-05:00</dc:date>
    </item>

    <item>
      <title>Informal Learning and Video Games</title>
      <link>http://balancedgaming.com/index.php/forums/viewthread/14/</link>
      <guid>http://balancedgaming.com/index.php/forums/viewthread/14/#When:11:21:41Z</guid>
      <description>&lt;p&gt;&lt;a href=&quot;http://www.gamebasedlearning.org.uk/content/view/59/&quot;&gt;Great article entitled: Public Pedagogy through Video Games&lt;/a&gt; by James Paul Gee and Elizabeth Hayes (&lt;a href=&quot;http://balancedgaming.com/images/uploads/gee_informal_learning.pdf&quot;&gt;pdf here&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;I think about computer and games learning in basically two ways.&amp;nbsp; Informal learning and formal learning. These aren&#8217;t exclusive viewpoints, nor are they necessarily contradictory.&amp;nbsp; &lt;/p&gt;

&lt;p&gt;Formal learning using video games happens in a classroom, with highly structured lesson design, and clear assessment of learning objectives.&amp;nbsp; I advocate this type of use of video games because it fits with my occupation; an instructional designer and computer teacher.&amp;nbsp; I&#8217;ve always been focused on &lt;b&gt;proving&lt;/b&gt; that video games are effective instructional tools.&amp;nbsp; if you are interested in a quick guide for games in education, &lt;a href=&quot;http://www.mackenty.org/index.php/site/comments/the_right_circumstances_for_games_in_education_to_work/&quot;&gt;click here&lt;/a&gt; (you can also &lt;a href=&quot;http://www.mackenty.org/index.php/categories/&quot;&gt;click here to see everything I&#8217;ve written about games in education&lt;/a&gt;). &lt;/p&gt;

&lt;p&gt;Informal learning refers to the inherent, automatic, and natural learning that happens when people play video games. It is this area that scholars like &lt;a href=&quot;http://video.google.com/videosearch?q=james+gee&amp;amp;oe=utf&#45;8&amp;amp;rls=org.mozilla:en&#45;US:official&amp;amp;client=firefox&#45;a&amp;amp;um=1&amp;amp;ie=UTF&#45;8&amp;amp;sa=X&amp;amp;oi=video_result_group&amp;amp;resnum=4&amp;amp;ct=title#&quot;&gt;Gee&lt;/a&gt; and &lt;a href=&quot;http://spotlight.macfound.org/main/entry/shaffer_epistemic_games_movie&quot;&gt;Schaeffer&lt;/a&gt; write so eloquently. My summary of their thinking is that &lt;b&gt;games are inherently educational&lt;/b&gt; and computer games are excellent and complex &lt;b&gt;learning systems&lt;/b&gt;. Just playing a complex computer game is educational. &lt;/p&gt;

&lt;p&gt;I happen to agree with the informal learning ideas, but I spend more time thinking about formal uses. &lt;/p&gt;

&lt;p&gt;In comes the above article, which is really good for understanding why computer games are inherently educational. The article discusses design, resources, and what the authors call call &#8220;affinity spaces&#8221;. 
&lt;/p&gt;</description>
      <dc:date>2009-01-28T11:21:41-05:00</dc:date>
    </item>

    
    </channel>
</rss>