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    <title type="text">Balanced Gaming</title>
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    <entry>
      <title>Games being used in medicine</title>
      <link rel="alternate" type="text/html" href="http://balancedgaming.com/index.php/forums/viewthread/63/" />      
      <id>tag:balancedgaming.com,2009:index.php/forums/viewthread/.63</id>
      <published>2009-06-23T08:49:43Z</published>
      <updated></updated>
      <author><name>Bill MacKenty</name></author>
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        <p><a href="http://www.khou.com/news/local/stories/khou090622_tnt_3-d-surgery-images.1636f69a.html#">Neat article </a> about doctors using computer games to practice for surgery. </p>

<p>I&#8217;ve attached a pdf in case of link rot.
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    </entry>

    <entry>
      <title>Why should we use computer games as instructional tools&#63;</title>
      <link rel="alternate" type="text/html" href="http://balancedgaming.com/index.php/forums/viewthread/18/" />      
      <id>tag:balancedgaming.com,2009:index.php/forums/viewthread/.18</id>
      <published>2009-02-10T19:07:12Z</published>
      <updated>2009-02-10T19:09:01Z</updated>
      <author><name>Bill MacKenty</name></author>
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        <p>Insane enthusiasm matched with good teaching is a hard mix to beat. Spend a moment listening to your kids talking about computer and video games.&nbsp; Look at the energy they spend, watch their unbridled excitement, see them write and read <b>voluminous</b> amounts about their passion. </p>

<p>Stitch the game into a well designed curricular lesson, and you&#8217;ve got the recipe for harnessing student energy and making learning exciting.
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    <entry>
      <title>Informal Learning and Video Games</title>
      <link rel="alternate" type="text/html" href="http://balancedgaming.com/index.php/forums/viewthread/14/" />      
      <id>tag:balancedgaming.com,2009:index.php/forums/viewthread/.14</id>
      <published>2009-01-28T11:21:41Z</published>
      <updated></updated>
      <author><name>Bill MacKenty</name></author>
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      <![CDATA[
        <p><a href="http://www.gamebasedlearning.org.uk/content/view/59/">Great article entitled: Public Pedagogy through Video Games</a> by James Paul Gee and Elizabeth Hayes (<a href="http://balancedgaming.com/images/uploads/gee_informal_learning.pdf">pdf here</a>)</p>

<p>I think about computer and games learning in basically two ways.&nbsp; Informal learning and formal learning. These aren&#8217;t exclusive viewpoints, nor are they necessarily contradictory.&nbsp; </p>

<p>Formal learning using video games happens in a classroom, with highly structured lesson design, and clear assessment of learning objectives.&nbsp; I advocate this type of use of video games because it fits with my occupation; an instructional designer and computer teacher.&nbsp; I&#8217;ve always been focused on <b>proving</b> that video games are effective instructional tools.&nbsp; if you are interested in a quick guide for games in education, <a href="http://www.mackenty.org/index.php/site/comments/the_right_circumstances_for_games_in_education_to_work/">click here</a> (you can also <a href="http://www.mackenty.org/index.php/categories/">click here to see everything I&#8217;ve written about games in education</a>). </p>

<p>Informal learning refers to the inherent, automatic, and natural learning that happens when people play video games. It is this area that scholars like <a href="http://video.google.com/videosearch?q=james+gee&amp;oe=utf-8&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a&amp;um=1&amp;ie=UTF-8&amp;sa=X&amp;oi=video_result_group&amp;resnum=4&amp;ct=title#">Gee</a> and <a href="http://spotlight.macfound.org/main/entry/shaffer_epistemic_games_movie">Schaeffer</a> write so eloquently. My summary of their thinking is that <b>games are inherently educational</b> and computer games are excellent and complex <b>learning systems</b>. Just playing a complex computer game is educational. </p>

<p>I happen to agree with the informal learning ideas, but I spend more time thinking about formal uses. </p>

<p>In comes the above article, which is really good for understanding why computer games are inherently educational. The article discusses design, resources, and what the authors call call &#8220;affinity spaces&#8221;. 
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